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current version: 1.02
(24 Sept. 2000 -- added Slovak
language version)
date of next release (approx.): unknown
15.07.01
The first version of...
Gravity
Strike
is out!
(for all of you wondering what I
did in the last months...)
hier geht's zu einer deutschen Version dieser Seiten
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About ten years ago I bought an Amiga 500. The first game I played was Maniac Mansion. The second game was Gravity Force. And in fact this game with its addicting gameplay impressed me for years. I played it again and again and never lost interest. So this became the game idea I ever wanted to create by myself. I think I can do it now, although it'll be my first really completed game. |
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In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe). My goal was not only to create an adaption of a great classic but to include new features like different types of missions which can't be found in any "Thrust"-clone. Besides normal "cargo missions" you have to guard other ships or fly search-and-destroy missions. My main intention was to include something new in every level to lower the "every time the same thing"-feeling. If you can't complete a mission I'd be happy to send you the required passwords. Just ask. With version 1.0 the "Single Player Race" mode is finally implemented, but only with 3 maps. There is also Multiplayer in this version, but only as a "two player, one computer, one screen"-"Arena-Dogfight". Maybe there will be networking support in further releases. |
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Gravity Force was done on an Intel Pentium 200 with 64 MB RAM. The game needs about 8 MB of RAM and runs quite fine under pure DOS as well in a DOS box under Windows 95/98. With version 0.6 it should run even on a Pentium 133 or equal system (more or less). The DOS version does NOT run with Windows NT or Windows 2000. I think that the Windows version does not suffer this limitation, if DirectX 7 is installed. But I'll not take any responsibility for any "strange" behaviour this version may have. |
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v1.02 (24/09/00)
v1.01 (02/09/00)
v1.0 (26/08/00)
v0.9j (18/08/00)
v0.9i (14/08/00)
v0.9h (09/08/00)
v0.9g (08/08/00)
v0.9f (03/08/00)
v0.9e (07/07/00)
v0.9d (...)
v0.9c (...)
v0.9b (02/21/00) (sent to the AGCII)
v0.9 (02/20/00)
v0.8 (02/02/00)
v0.7 (01/15/00)
v0.6b (12/22/99):
v0.6 (12/15/99):
v0.5 (10/99):
v0.4:
v0.0 - v0.3: ?? |
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Gravity Force is Freeware without any restrictions. You can distribute the program freely, as long you do it for free. To avoid downloads of old versions it's always good to include a link to this web page which is always actualized. You can also send me an eMail with your wish to be informed about future releases. As a C programmer I'd just write #include <std-disclaimer.h> but I'll say the same thing for all others :-) Of course I can't take any responsibility for all the things Gravity Force is doing with your computer. So I urge you to save your work before playing GF. The game may crash occasionally in the current version and might crash your whole Windows system (which are as manifold as the stars in the universe). |
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Backgrounds? Who cares about backgrounds when the game is fun? As stated in the Credits the game was programmend in C with the free compiler DJGPP and the graphics library Allegro. Up to now (1.0) the source is 700k in size and consists of approximately 17000 lines. I've started programming in the middle of 1999. Since then I'm programming mostly on free weekends or in my vacation. The code is absolutely chaotic (since it's my first big project). Maybe I'll release it some day. There're not much things to say about myself: I'm currently 21 years old and I'm doing an education to a computer "specialist". I'm living in a little village called Egringen in the south west corner of Germany. |
visitors since September 1999. Thx to all!
last update: